Every forest is subjective. Learn how to leverage SpeedTree along with some tools from the Unity Asset store to iterate on environments to match your art design. Presentation will include an introduction to SpeedTree, populating and lighting forests in Unity, and a few well-placed vegetation puns. Led by artists Sarah Scruggs and Danny Oakes.
Registration is first come first serve. Contact Cecil Decker with any questions. (cdecker@richlandlibrary.com)