2016 Jurors

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Randy Greenback has over 21 years of professional experience in video game development across PC, consoles, mobile and handhelds. He's a hands-on designer and creative leader who has contributed to major franchises including Command & Conquer, Tom Clancy's Rainbow Six, Ghost Recon, America's Army, Ratchet & Clank, & Breach & Clear. He has worked for several game studios and publishers including Westwood Studios, Red Storm Entertainment, Relevant Games, Ubisoft, Electronic Arts and Insomniac Games. Randy currently works with Gun Media as Executive Producer, leading up the production side of their development adventures on titles like Friday the 13th: The Game. He's a retro game collector, mentor, and staunch proponent of games for change. 

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John Hodgson is a Technical Designer at Blizzard Entertainment, a position he has held since 2012. Following a B.S. degree in Computer Science, he received an M.S. degree in Computer Science and Engineering at the University of South Carolina, with a thesis, “Desperate Fishwives: A Study in Applied Game Design”, supervised by Dr. Heidi Rae Cooley and Dr. Duncan Buell and partially funded by an NEH Office of Digital Humanities IATDH. At Blizzard, Mr. Hodgson designs and implements game elements and systems, interfacing between design and engineering disciplines on the game Heroes of the Storm.

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Evan Meaney is an artist and researcher, teaching new media practices at the University of South Carolina. His work explores liminalities and glitches of all kinds; equating failing data to ghosts, seances, and archival hauntology. He has been an artist in residence at the Wexner Center for the Arts, a founding member of GLI.TC/H, and a contributor to the Atlantic. More recently, Evan has worked with the super computing team at Oak Ridge National Laboratory on projects made possible through the National Science Foundation. His time-based artwork is available through the Video Data Bank in Chicago